Bonctober Trailer
Learning from my mistake on the previous animation this time I’ve imported the environment in chunks. And while it wasn’t used on the final animation, I did make a frustum culling setup for the far away chunks, as everything today it’s powered by geometry nodes.

Rendering times were much better, while the cool setup wasn’t used, I at least got some use out of the environment chunks. by dividing the map into sections I could unload all the unseen chunks on the map on a scene basis very easily.